Score
– Overall
– Immersion
– Puzzles
– Hints
– Fun
– Scenario
Summary
– 65 minutes
– 2-6 players (we suggest 2-3)
– Pandora’s locks
– New Westminster, British Columbia, Canada
Murder at Sea was the only room we did that day at Pandora’s Lock!
In this scenario, the police arrive at Richard Fisherman’s luxury yacht to find the body of the business mogul. There’s been a murder at sea—and worse, one member of our team is the culprit! They arrived before us to cover their tracks. Will we uncover the truth before time runs out? The scenario is fine but felt a bit short and lacked detail or a unique twist.
The set design was basic but looked nice. We felt it could easily be improved with a modest budget. It’s a single-room experience, which was disappointing. The space was fairly empty, with minimal furniture or accessories. That said, we appreciated the creative use of technology, especially how it was integrated into the walls. Unfortunately, there was a glitch in the intro video—it had to be restarted several times and never fully worked, which was frustrating. On the plus side, we liked the thematic music playing during the game.

The puzzles were fun to solve and all tied into the story. There were no traditional locks—it was entirely based on automatic mechanisms. Some puzzles were more challenging than others, offering a decent overall difficulty. It was a non-linear room, which allowed us to work on multiple puzzles at once. However, two of the mechanisms didn’t register the correct answers properly, causing us to lose valuable time. Hints were delivered live by the game master via screen.
Overall, the room was fun, but we wish there had been more space, more decor, and more reliable tech. It’s not scary (though there is a bit of fake blood), so it’s likely suitable for kids. We’d recommend it for small groups of 2–3 players. We’re happy with our performance—we escaped with a great time and even made the leaderboard! We liked it okay—and we escaped!
: Yes
Andrea


